Hi, I'm new to GM-ing and I love The Savage World of My Little Pony, but I have to criticize. I think the third edition handbook was more detailed and easier to use than the fourth edition one. Granted, I only got into Savage Worlds because of The Savage World of MLP, so my opinion doesn't have much backing, but I can't upgrade my group to fourth edition if all I'm using is the fourth edition handbook for SWO:MLP. I found it unhelpful and even frustrating that I printed the whole thing off only to find I had to use some other large document to know what the first one was talking about.
I understand your frustration. Unfortunately I had to take down the 3rd edition rulebook because it was not in concordance with Pinnacle's Fan License and thus I couldn't keep it up. The game was always intended for use strictly with a copy of the SW core rules anyway, as you need information in it to run the game, and all the 4th Edition does is delegate anything not strictly from SW:MLP to refer to the core rules. There is no way around this at the present, other than to get a copy of the Savage Worlds Deluxe Edition.
Fortunately, it is very reasonably priced both in print and online pdf: www.peginc.com/pdfstore/savage… It's a fantastic resource and well worth the ten bucks you pay for it, so please support the company for their hard work! The RPG market is very niche and dominated by a few big companies; smaller companies like Pinnacle need your support.
Thanks for the info, I understand what you mean, so I'm going to suck it up and take your advice Again, thank you for getting back to me, it really shows me how committed to how the game gets played when you send out replies
No problem! I do actually enjoy responding to everyone; I feel that anyone who takes time to tell me what they think deserves a response in kind, and I like interacting with people who share my interests.
My GM is going to be running this in the near future, so I will check back and see how well it turns out! I myself am running an Elder Scrolls setting for SW, so I have been delegated to rules monkey of the party.
Where's the link to your errata? I originally downloaded the book a few months ago and am getting a new one, but I would like to know the changes off hoof. Like did you include anything from season 3?
Hello! Great to hear about that; in the future, feel free to email me or send me a message here on DA if any of you have questions or need clarifications, I will respond as soon as I am able.
I haven't gotten around to compiling a complete list of errata between 3rd and the Revised 3rd (the version that is currently up), as it was a lot of small things. If you have any specific questions, go ahead and ask me. Season 3 had not aired when I put up the latest version of the book, so it has nothing from S3 in it.
Sure! I see you have the stats for playing Zebra and Griffons, but do you have anything about playing changelings? One of our players is dead set on playing one and he isn't going to change his mind any time soon.
I, however made a really awesome earth pony, whom I'm considering making my own ponysona. If you want I'll share the build with you.
I do not and will not have rules for playable changelings. It is my opinion that they are totally unsuitable as player characters, as they are monsters and hive insects that follow a queen which doesn't lend itself to being a free adventurer, let alone one that would travel with a group of ponies. He is going to have to have the GM houserule some changeling rules if he's so dead set on it, but I'm not going to officially support it.
Good on you for making an Earth pony though! People tend to think they aren't as 'good' as the other breeds, which is not only wrong but goes against the message of the show itself as well. I've got a bias towards Unicorns because I'm a fan of casters in any RPG, but I've got both a Unicorn character and an Earth pony character that I play myself.
Each pony breed has its own form of magic; it is expressed differently in each thought, with unicorn magic just being the most obvious. The Feats of Daring and Strength are manifestations of each of their respective breeds' magic.