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January 11, 2013
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The Savage World of My Little Pony (4th Edition) by Giftkrieg23 The Savage World of My Little Pony (4th Edition) by Giftkrieg23

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THE SAVAGE WORLD OF MY LITTLE PONY is a fan-made supplement for the award-winning Savage Worlds roleplaying game system, developed by Pinnacle Entertainment Group, and adapted from the hit show 'My Little Pony: Friendship is Magic'. Create your own pony characters and enter a world of pulp adventure, mystery, and magic!

Created as an ideal system for new and experienced gamers alike, The Savage World of My Little Pony captures the same fast-paced, robust gameplay of other Savage World settings (Deadlands, Solomon Kane, Space: 1889) and translates it into the high fantasy world of the show Friendship is Magic.

4th Edition is the culmination of over a year and a half's work, through the combined efforts of many people's hard work and dedication.

Requires the Savage Worlds Deluxe Edition to Play!
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:iconmally-the-cat:
Mally-the-Cat Featured By Owner Feb 1, 2015
Is there any way to convince you to create a fillable version of the character sheet? Earlier edition sheets were fillable, but the current requires picture editing.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Feb 1, 2015
No convincing needed! :P I meant to do this a long time ago but it completely slipped off of my radar. Check my gallery, I just uploaded it as well as a link to my digital Googledoc character sheet that you may also copy and use.
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:iconmally-the-cat:
Mally-the-Cat Featured By Owner Feb 4, 2015
Thank you so much! This will make things so much easier on my players.
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:icontidikun:
tidikun Featured By Owner Jan 2, 2015
Do you think to make a 5th edition one day ?

There is plenty of interessing stuff to add with the last season, especialy in term of bestiary
Reply
:icongiftkrieg23:
Giftkrieg23 Featured By Owner Jan 2, 2015
I am working on /something/ but I can't say what right now. Rest assured it'll be posted here when it's ready ;)
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:iconaskprincenightsky:
AskPrinceNightsky Featured By Owner Dec 29, 2014
So cool! I have plans on using this for a savage worlds campaign sometime and make a new MLP villain.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Dec 29, 2014
Neat! If you have any questions about the game or about running it, feel free to drop me a note.
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:iconsysleek:
sysLEEK Featured By Owner Apr 19, 2014
Hi there, I have a question for you.
For instance, there is a foe who is paralyzed because of paralyze poison or going to die in N rounds because of lethal poison.
Then a legendary pegasus use The Greatest Trick on that foe. Will the pegasus be paralyzed or be dead in N rounds?
I ask this because TGT switches "any daunts, wounds, or fatigue levels that you have suffered". How do poisons work, do they cause daunts, wounds or fatigues, if not specified?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Apr 20, 2014
Rules for poisons are covered in the Savage Worlds Deluxe Edition. For The Greatest Trick, it would transfer any wounds/daunts/fatigue levels but not the poison itself.
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:iconsysleek:
sysLEEK Featured By Owner Apr 21, 2014
Indeed, Poisons are in Fatigues section in SWDE.
But does that mean, that the poison effect "death in 2d6 rounds" is a fatigue and can be transferred from one pony to another using TGT? Even if a pony drank a poison first and then transferred it effect to an enemy? (Don't ask why would anypony do that)
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Apr 22, 2014
Nope, those effects are independent of Fatigue levels. Think of the fatigue as representing general shock to one's system from the poison: even if it doesn't kill you, it's not easy on your body's systems either.
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:iconxeno132:
Xeno132 Featured By Owner Mar 22, 2014
anyone interested in a game? and whare he hell I go to try to find one?
Reply
:icongiftkrieg23:
Giftkrieg23 Featured By Owner Mar 22, 2014
Fortunate that you ask! I've been somewhat swamped with personal projects, but the forums thrillingponytales.proboards.c… are a good place to start. There are always about 6-8 people who are looking to play a game, but we are always chronically short of GMs.
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:iconxeno132:
Xeno132 Featured By Owner Mar 24, 2014
well I do have a idea for a game but I have no idea how to gm
Reply
:icongiftkrieg23:
Giftkrieg23 Featured By Owner Mar 24, 2014
There are weekly one-shot games every Friday night if you're interested in trying the game out, check out the Friday Night Dice thread for more information. Otherwise, you can help collect other people to play in a full game.
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:icontbaransk:
tbaransk Featured By Owner Jan 3, 2014

I just found this and it looks interesting. It could use a "printable" version, that is one without the background. It is readable as is on the screen, but when printed in grayscale, would have low contrast and waste a lot of ink. Even on the screen, the dark yellow scrambled background is OK, but the black and red text would stand out more on something else. 


I like the focus on little to no combat. Other than that: 


I'm not so sure about the "have a d4, d6, d8, d10 , d12, d12+1, d12+2, ... plus modifiers, roll against difficulty 4 or 6 mechanics as I haven't used it before. 


The Unicorns have "Levitate" cantrip that lets them move 5-50 kg objects for 1 round or maybe a few rounds. While Twilight Munchkin is no indication of regular Unicorn power, Rarity moves multiple objects all the time, sometimes heavier than her (luggage) or for prolonged periods (when making clothes). Un-nerf, maybe? Well, I guess Magic Trick sort of covers telekinesis too. 


Magic Trick: Lol, hello Prestidigitation, my favourite DnD spell. Lots of other spells I've seen in DnD too. It is rather refreshing that Pony magic is significantly weaker. 


Air Envelope: This reminds me of a Unicorn from 1st generation. 


Feats for EP and PP are an interesting concept and have power similar or slightly above UP spells. Unlike RiM, no race of pony seems left out in TSWMLP. 


Lol at the choice of "wild die" icon. 


Oh wow, Flutterponies are so OP. It's no wonder an army of those was able to defeat the unstoppable smooze. 


Huh, changeling drones and praetorians have the same armour rating, while the latter normally wear torso armour. They also seem to lack their disintegration attack, unless it is their green goo that can damage buildings. Also, no drain emotion or anything like that. I expected them to be casters of some sort and in small groups they don't sound so scary. But then with their favourite tactics being zerg rush, maybe they should be rather weak. No stats on the queen is probably a good idea. 


It might make sense to provide separate character sheets for different races of pony, but I'm not sure about it. GM's reference at the end is a good idea. 


It is mildly irritating that I need the Savage World book for such simple things as reading what Hindrances and Edges do. They are 1-2 paragraphs of text each, so it would be handy if you just copied them. 


Some sample adventure module would be handy, but I guess your campaign transcripts sort of qualify. 


Overall I'm impressed. 


If you haven't already, you might want to take a look at this, but I don't like the third edition: www.mlprim.com  


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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Jan 3, 2014
RE: a printable version: funny you should mention it: giftkrieg23.deviantart.com/art…

To answer each of your other points:

1. Those mechanics are explained in the Savage Worlds Deluxe Edition (henceforth referred to as the SWDE), which you need to play the game anyway.

2. Magic Trick is meant to cover mostly inconsequential things like moving pens and keys and whatnot (our group calls it the 'Do a Thing' cantrip), while Levitate is more for if you plan on doing a fair amount of lifting and moving. Because this is a game that I have to sort of translate from the show's source material, there won't always be a perfect 1:1 translation for everything because I have to make concessions for clarity and balance over following the show to a tee.

3. RE: Magic in this game versus D&D: I was very careful to make magic not game-breaking and unbalanced like it is in basically every edition of D&D. With the de-emphasis on combat and violence, the magic is generally more on the side of the practical and novel rather than direct damage or buff/debuff.

4. RE: Air Envelope: there are definitely a few callbacks to other generations of MLP, but it's also a spell I just felt would be useful. Especially if you're a silly pony calling on some sea ponies...

5. RE: Feats: Thanks, and it was my intention so that Earth ponies especially wouldn't be left behind. I felt that players would not play Earth ponies (as there's already a bias against them in the fandom) and wanted to avoid the comparison with Fighters or other non-magic classes in other RPGS (Fighters have their sword and that's basically it, while Mages have a toolbox of spells that can do everything). Especially since the show emphasizes harmony between everypony, I didn't want to make it so that playing an Earth pony wasn't viable in comparison to the others.

6. RE: Changelings: Their Armor (2) ability is from their chitin carapace, not from armor they are wearing. I tried to base them as much off of their appearance in the show as possible (within reason for the game's sake), and the purpose of the Praetorian is to have a sort of mini-boss Changeling Wildcard to go along with swarms of Drones for encounter-building purposes.

7. RE: Different character sheets: The current sheet covers all three breeds well enough, I've printed it out and used it and it works fine.

8. RE: Not including rules for Edges and whatnot: The Savage Worlds Deluxe Edition is copywrited and I have to abide by the Savage Worlds Open License rules. It's completely worth the $10 or so to buy a PDF copy of the game online (look at Pinnacle's web site or another online seller like DriveThruRPG), and it's good to support smaller scale RPG companies in a field dominated by a couple of big players.

8. RE: Sample adventures: This is something I've been meaning to do for literally years but have never quite had the inspiration for it. I'm someone who has little trouble coming up with my own material and personally I don't care for pre-built scenarios, so it makes it hard to write them. I probably should, and I will put it here on my DA page when I do.

Thanks for taking the time to read the module and ask questions, I really enjoy hearing feedback from people and I am basically always open to comment and query via DA or email.

I've seen Roleplaying is Magic before, but I'll save statements about it for a more appropriate venue.

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:iconbrony4869:
brony4869 Featured By Owner Oct 24, 2013  Hobbyist Digital Artist
I cant seem to be able to access this. I wish to view it bit cant. I am on my phone in Google chrome and it wont let me view it in the browser.  When i click the link to download it, it gives me an error. Any ideas?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Oct 24, 2013
I am not sure how well PDFs display on mobile devices, so you may need to switch to a computer. Sorry! If anyone else has ideas, feel free to respond to this comment.
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:iconc3h4ohcooh3:
c3h4ohcooh3 Featured By Owner Aug 3, 2013
I'm starting up a campaign with a group of bronies next weekend using this system. One thing that always discouraged me about RPGs in general was that battles easily devolved into everyone simply rolling their fighting skill each round. I look forward to seeing the creative ways that my players solve their problems without violence, and this will be my first time playing an RPG where violence isn't the default response to everything.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Aug 3, 2013
Awesome! I would love to hear how it goes, and if there is any way I can help out please do not hesitate to ask :) 

The non-violent combat resolution is neat because it can be used both to represent a good old-fashioned rumble (where all the characters are 'fighting' but merely finding ways to not harm each other) or more abstract cases, like an argument or face-off in a court.  In my first campaign called 'Four Ride Forth' (which you can read here on my DA gallery if you are interested), I had one 'combat' that consisted of the group getting drawn into a big dance with some flutterponies and having to sort of physically work their way out of the dance and convince them to stop and listen to what they had to say.
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:iconc3h4ohcooh3:
c3h4ohcooh3 Featured By Owner Aug 3, 2013
Sure, I'll let you know how it goes! There's a good chance that character creation will take most of the first session, so I might not have anything interesting to report until the following week.

As I sit here preparing my notes, I'm curious how you and other experienced GMs prepare for your sessions. I'm still honing my GM skills, so it's nice to get tidbits of advice here and there. Right now I've got a general idea of the villain's master plan, a more detailed idea of phase one of that plan, and I've got specific notes on session one's NPCs. Next I plan to draw up stats for session one's combatants. How many sessions ahead is it a good idea to plan?

Also, since you mentioned it, I would also be interested to know how to go about planning "combats" that aren't necessarily fighting oriented (like the flutterponies one you described).
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Aug 3, 2013
I am actually fascinated with character creation, as I think its handling is one of the core elements of any game, and I'm also interested in seeing what other people make! I have a specially formatted Google Docs spreadsheet for listing characters online, if you would like to use it please by all means do so: docs.google.com/spreadsheet/cc… To add more characters, simply duplicate the 'Blank Character Sheet' tab.  If anyone would like advice on character building, or even me to just look over what they've made, I am more than happy to do it.

Your other questions are much harder to answer, unfortunately: the best answer is 'enough', which I know is vastly unhelpful.  Basically, as a GM you will find a rhythm and method that works for you with enough experience.  The one thing I can recommend (your mileage may vary, of course) is to sort of write out an outline of each session with what you think is the most likely progression of events for the group.  The group will usually deviate from this, but it helps to sort of have a 'base option' to work from.  From that outline, you can write more material about "what happens if the group does Y instead of X here" and other alternatives.  I like to plan my games out in sort of a flowchart fashion, but it's a matter of what works for /you/.  Don't be afraid to experiment and try new things, however.  

Also, don't overuse combat and when you do, try to keep it fast: a good combat is one that can be wrapped up in 5 turns and in less than one session, though it will likely take your group a little while to get the hang of combat.  As for designing combat, it's really up to the situation as to how you want to do it, but it helps to try and imagine it as a cinematic experiment: what would look good in a movie/show?
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:iconc3h4ohcooh3:
c3h4ohcooh3 Featured By Owner Aug 5, 2013
In which segment of Four Ride Forth did the incident with the flutterponies occur? I would be interested in seeing how that worked out.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Aug 5, 2013
Session 4, section 5 giftkrieg23.deviantart.com/art… I do suggest reading the whole thing, though: it's an older version of the SW:MLP rules but some new GM's find it helpful to see others' games in action.
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:iconjuria316:
Juria316 Featured By Owner Jun 5, 2013
This looks amazing! My only question is this, what if someone wants to play as a race other than pony, such as a Spike-style dragon or a changeling? Still, I love these RPGs! :D
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Jun 5, 2013
If you look in the back of the booklet, there is a chapter called "Playing Non-Pony Characters" that includes rules for playing Griffins and Zebras. Currently no other non-pony races are supported and I have no plans to add any more in the near future.
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:iconjuria316:
Juria316 Featured By Owner Jun 6, 2013
Oh well, thanks for pointing me in the right direction.
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:iconslainna:
Slainna Featured By Owner Jun 1, 2013
Just started my campaign tonight for a weekly Saturday group. Im the only Brony but everyone is neutral/accepting to the show, happy to try a new setting/system, and glad the DM knows the fluff. It was well received by all, from the guy who is playing this as his first RPG to the RPG veteran who was impressed by the level of detail. We play irl using blind pack ponies for minis and a tileset. Theres five of us.
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:iconpokemaster010:
pokemaster010 Featured By Owner May 28, 2013
Do you think this would work well with a Fallout: Equestria style game?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner May 28, 2013
Honestly, not really, and I find this question a little disheartening. There is already a fanmade Fo:E system, and The Savage World of My Little Pony was partially meant to be an answer to what Fo:E represents. In a mechanical sense, it's not ideal for something like Fo:E because it has a de-emphasis on violence and would require heavy houseruling to make up for the lack of support for such a setting.
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:iconstonemirth:
Stonemirth Featured By Owner May 25, 2013
A friend of mine loves "My Little Pony" and posted this and I love role playing games and might play it some time. I also love the Savage World role playing game system.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner May 25, 2013
Good to hear it! If you ever have any questions, I can be reached at giftkrieg23@gmail.com
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:iconslainna:
Slainna Featured By Owner Jun 1, 2013
Im said friend. We had a lot of fun tonight. :D
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:icondarkadonis12:
darkadonis12 Featured By Owner Apr 22, 2013
sorry i am confused this is real right?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Apr 22, 2013
Yes, it is real.
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:iconanime-underdog:
anime-underdog Featured By Owner Mar 11, 2013  Hobbyist Traditional Artist
I love the new layout and pages for this game...it sucks that I can't use Explorers edition though. I have to ask, just how much material is in this, that's also in the deluxe edition? Is it possible to use Explorers edition with this new version?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Mar 11, 2013
The Explorer's Edition should work for about 75% of the stuff in the book. The Deluxe Edition /really/ is an improvement (as much as I love the EE), but if you've got a good handle on the rules you should be able to get by for the most part. I suggest picking up the DE as a digital download, it's very reasonably priced on Pinnacle's web store.
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:iconanime-underdog:
anime-underdog Featured By Owner Mar 11, 2013  Hobbyist Traditional Artist
K then, thank you for the reply. :)
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:iconlabagia:
labagia Featured By Owner Feb 28, 2013
Loving the style of the new edition, thanks a lot for putting this up.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Feb 28, 2013
It's my pleasure, thanks for reading!
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:iconpyrobob:
pyrobob Featured By Owner Feb 23, 2013
Do you have a changelog for the differences between the 3rd and 4th editions?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Feb 23, 2013
I have a rough log here: [link] If you have questions about specific things or even want me to look over your character, I would be happy to do so!
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:iconbashfluffbeads:
bashfluffbeads Featured By Owner Feb 23, 2013
What annoys me is that as time goes on, less and less seem to be explained in the system, instead choosing to refer me to another manual. I have it, but it's not quite...explained in the same way it is here, and it's quite annoying to try and pull out the two documents and jump from page to page and then try to figure out how the SW stuff converts into the Pony SW stuff when it really just could have just been put into the Pony SW document.

Is there any way I can alter the document easily so I can mod it so that it's less annoying?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Feb 23, 2013
I cannot legally reprint materials found in the Savage Worlds Deluxe Edition in the book here, as it is copyrighted by Pinnacle Entertainment Group. This new 4th edition is fully in line with Pinnacle's Fan License and thus can be distributed freely.

The SW:MLP book is a module for the Deluxe Edition, so there should be no difference in how things work. If you are unclear about something in either book, feel free to ask me and I will be happy to answer your question.

If you wish to compile your own notes for your own personal use, that is entirely up to you, but I am not going to release the source document for The Savage World of My Little Pony to be modified, as it is my own work.
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:iconbashfluffbeads:
bashfluffbeads Featured By Owner Feb 23, 2013
That's annoying. I didn't have to do this with first addition. =/

But I suppose it has to be done. I'll find a way to edit pdfs and then try and make some sense of it all. That's the only way I'll be able to get a group together, because no one is going to play with a poor ruleset.
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Feb 23, 2013
The previous editions were not in line with Pinnacle's Fan License, which is why I removed them. There is nothing else I can really do about it: it's either risk getting it removed and possible legal trouble or slightly inconvenience the players. I want my work to continue to be freely available to everyone and to act in good faith, so I have no other choice.

You don't need to edit PDFs: if you want to compile your own notes, the SW:MLP module is in text and fully bookmark indexed so you can copy+paste for your own notes as needed.

When you say 'poor ruleset', you do mean it is inconvenient to have to switch between two books or do you have a specific complaint about the game itself? I am completely willing to hear criticisms of my work, but I think you'll find that you generally don't need to refer to the SW:MLP book during game time very frequently. If you would like help with the Savage Worlds system in general, I would also be happy to help there, as it sounds like you're frustrated with some element of the gameplay.
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:iconbashfluffbeads:
bashfluffbeads Featured By Owner Feb 24, 2013
It really is just that. When you're trying to get people into a game, particularly on the internet, you have to make it somewhat easy to get into as well as accessible. When I looked at the book, so much was just not there that it was annoying to try and make a character and look over all the information to give myself a refresher on everything. That's not a slight inconvenience. It's a major annoyance. And it's one I somehow have to fix otherwise it's my rear end that's not going to get anyone in on this who doesn't really, really want to play it. If you make getting into something like tabletop gaming even more confusing and disorienting than it needs to be, you alienate a lot more people.

The only thing I really disagree with is the tenant against non-violence. I don't know if there are any items laid down or enemies, but I planned on making some myself anyhow. I have fond memories of this system because the cool, sometimes over the top abilities combined well with the silly, cartoonish campaign we ran. The ruleset itself is...pretty good. We had a few balance issues, but that was 1st edition and pretty common, I suppose.

I don't know how necessary it is for you to do this. All I have to say is that it's a shame, because I probably just won't bother with it if it's that much of a hassle. I can deal with it, but if I want to get more people in it, I have to do better than that.

>You don't need to edit PDFs: if you want to compile your own notes, the SW:MLP module is in text and fully bookmark indexed so you can copy+paste for your own notes as needed.

Hmm?
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:icongiftkrieg23:
Giftkrieg23 Featured By Owner Feb 24, 2013
I've already explained: I /have/ no other option than to format things as I have. Reprinting rules text, such as Edges and Skills, directly from the SW core rules without permission is illegal.

If you'll notice, the Tenet Against Violence is strictly optional. What do you mean by 'items or enemies laid down'? The book has a large selection of equipment (including weapons) as well as a chapter full of enemies, mundane and magical. It has more of both than any of the previous editions, in fact.

It's up to you whether or not you want to play the game that I've written; I am just somewhat surprised at how frustrated you are over it.

>Hmm?

You said you wanted to 'edit' the PDF, which I took literally. I was merely pointing out that the 4th Edition rules PDF is fully indexed (open the bookmarks tab in Adobe Reader to see the bookmarks) and text-searchable, so it is quite accessible.
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:iconbashfluffbeads:
bashfluffbeads Featured By Owner Feb 24, 2013
Creating fanworks is illegal. Creating art, fic, or doing what I do is illegal. You carry no more risk than anyone else unless you were already contacted. I said I wasn't sure if you had any laid down because I am only familiar with first addition.

No matter how many times you SAY it's accessible, it just isn't, for the reasons I've stated. I'll probably pass, because to edit the pdf, I mess up the formatting.
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